Agent Frameworks
How do you build programmatic motion graphics with Claude Opus 5.5 and HyperFrames?
QUICK ANSWER
To build programmatic motion graphics with Claude Opus 5.5 and HyperFrames, scaffold a project with npx hyperframes init, prompt Opus 5.5 to synthesize a single paused master GSAP timeline (window.__timelines = [master]), enforce Cartesian SVG geometry with no non-deterministic APIs, and render headless frames via hyperframes render.
Building Programmatic Motion Graphics
- Initialize Project: Run
npx hyperframes init videos/my-motion --non-interactiveto scaffold the video directory. - Enforce Master Timeline Contract: Require Opus 5.5 to construct a single paused master timeline:
const master = gsap.timeline({ paused: true }); window.__timelines = [master]; window.__hfSeek = (t) => master.time(t); - Eliminate Non-Determinism: Ban
Math.random(),Date.now(), andperformance.now(). Derive all procedural variance directly from frame indext = frame / fps. - Pre-Calculate Geometry: Compute all bounding coordinates during setup. Animate only GPU transform properties (
x, y, scale, rotation, opacity) to prevent layout thrashing. - Render to MP4 or Transparent WebM: Execute
hyperframes render(or pass--format webm --codec vp9for transparent alpha overlays).
Verified against: HyperFrames Engine & Opus 5.5 Spec